![]() Work together, against each other and never trust your alliance fully – when power is in reach, everyone becomes an enemy. To achieve your target, you have full control over your nation’s economic developments, technological research, military advancements and diplomatic relations with other players. The goal is to take over the majority of the map. Nations are split into smaller provinces with unique properties that influence resource production or terrain types. Naval units are a nation's navy, they are critical in providing fire support from the sea and escorting land unit Transport Ships across the water.Matches run in real-time on World Maps based on World War 1 scenarios and beyond. Additionally, Aircraft Transports will be categorized under this section as they are not intended for combat.Īircraft units are fairly self explanatory, they take to the sky in order to provide some sort of support from above where few units possess the ability to severely damage them, but they are not entirely invincible, and require an airbase to operate out of. ![]() Support units are not intended for frontline, instead hanging back and providing some sort of support, be it intelligence, anti-air, or indirect fire support. They widely vary in health and combat capability.Ĭombat units are units dedicated to frontline combat, typically possessing high health and damage. ![]() Note that all the units stats in this wiki are based on capitalists doctrine.Ĭonquer units are units which are able to capture new provinces and territory for your nation. There are five (5) categories of units in 1919: Conquer, Combat, Support, Aircraft, and Naval, each one playing an important role in any well-rounded army.
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